Each game the city’s layout is different, much like any given miniatures wargame you build a city to fit the scenario you’re playing. Using interlocking terrain boards, it’s all modular. That terrain sits on top of the game’s secret: It’s powered by the developers’ proprietary 2D or 3D printed modular system called BoardCrafter. It’s backed up by the huge pieces of 3D-printed terrain it takes place on, modelling a city center with buildings, roads, crashed cars, and other post-apocalyptic ephemera. It has a large element of random chance, survival, sneaking, gathering supplies, and other such things. NecroVirus looks like pretty standard Zombie Apocalypse game fare. We await this bright future no more, or something, well, okay, this rather cool kickstarter project wants to take the first steps. A bright future that nobody has yet capitalized on. Preview based on a prototype version of the game using non-final rules.īoard games, miniatures games, and 3D-printing have long been believe to have a bright future together. Designed by David Barnes & Arvin Van Zante.
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